Some lore:

An alchemist student suffers from nightmares before exams. Shadows of various monsters, fears and other evil spirits torment the guy at night and he has to learn all the alchemical wisdom through practice.

Features and gameplay:

The player can turn off parts of the interface for a deeper immersion and use objects in the game to create alchemical reactions (the power of the constellations as a catalyst, a flask/scoop/cauldron for applying the finished brew to enemies).

The menu contains a book of knowledge (description of methods and reactions, description of shadow nightmares encountered).

ATTENTION! Not all combinations have a positive result :) You will have to remember these combinations and not use them, we tried :)

There are AMBIGUOUS reactions, they can be beneficial or harmful, but we are handsome, we force you to work with your head :)

Most monsters have immunity to a specific type of harm, as well as a weakness,

which enhances the effect on the shadow. Study and study again! :)

As a feature - immunities and weaknesses are revealed only after the interaction of a specific shadow with a specific alchemical reaction (fire, poison, light, physical impact, darkness)

Enjoy the game, we look forward to your feedback and recommendations. We did what we had time to do

although there were much more plans :(

Download

Download
Game Design Document.docx 22 kB

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